Tunnel of Thoughts: Random Encounters vs Unexpected Events

Random encounters are an idea that appear in most RPGs, and they have fallen in and out of favour of time. Different systems have given them different levels of importance and GMs have run them a thousand different ways on top of that. Recently, there’s been some wide-ranging discussion of them on Twitter that is…

Mining for Mechanics: Player-awarded XP

I homebrew my game, and I regularly change things up to try out new ideas with my group and see how they work. One I’ve been trialling is player-awarded XP. It’s a simple enough concept, but there are at least a couple of ways you can actually implement it in your game. Why do it…

Dollar Store DM: Fidget Spinners

If you like RPGs, you’re probably used to them causing you some serious pain in the wallet. When a good hardback book can easily cost $50, miniatures cost a fortune and you have an unhealthy dice habit, it can be a trying hobby. Dollar store DM is an effort to get real value in your…

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